Second Hype?
Wednesday, May 16th, 2007
Some people are pretty enthusiastic about the idea of Second Life as a next-generation world wide web. I attended one talk at WWW2007 (part of Monday’s WOW Tutorial) that included a large segment on Second Life and its potential as an online marketing medium for business.
I got the impression that the speaker was just a big fan of the game. There is certainly some potential for marketing in the game, however there are also a lot of drawbacks to doing so, such as malicious users or unscrupulous competitors doing anti-social things with their virtual characters in front of your virtual storefront/presentation/sales-pitch/whatever.
A significant difference between the web and second life, that was not pointed out, is that Second Life is a virtual environment that is owned by a single company that controls all aspects of that environment. The web is decentralized and free. That is what makes the web special. If some open-source and distributed model that were similar to Second Life could emerge, then maybe there could be some resemblance.
Until then, however, I think that second life is really a fringe thing for people who really like their second lives, or who don’t much like their first ones. ![]()
Tags: Second-Life, Web-2.0, WWW2007

